Deep Space Semikolon

"Deep Space Semikolon" is an experiment with generative three-dimensional design in the software Houdini.

My role

Generative 3D · Sound Design

Together with

Moritz Gruhl

Deep Space Semikolon

"Deep Space Semikolon" is an experiment with generative three-dimensional design in the software Houdini.

My role

Generative 3D · Sound Design

Together with

Moritz Gruhl

Deep Space Semikolon

"Deep Space Semikolon" is an experiment with generative three-dimensional design in the software Houdini.

My role

Generative 3D · Sound Design

Together with

Moritz Gruhl

Final Animation

Final Animation

Rendering from Houdini

Rendering from Houdini

Introduction

Introduction

Houdini offers procedural design in 3D, used in animation productions

Houdini offers procedural design in 3D, used in animation productions

The 3D application Houdini offers a variety of possibilities for data visualization and generative 3D design.
It is software that, in contrast to other 3D programs, operates on a procedural rather than an object-oriented level. Different properties and actions can be linked together in a network. This allows for the quick creation of different "recipes" that generate, alter, or animate objects. Houdini is used in large productions, in advertising, and for animated films – for example, in Disney's Frozen or Zootopia.

Motivation & Goal

Motivation & Goal

Analysis for future use, the object is a semicolon.

Analysis for future use, the object is a semicolon.

Only through our own experiments can we find out whether the usability, effort, and time factors are worth it for future projects. Renderings from Houdini look simply remarkable. Filled with the fire of this inspiration, we wanted to get an insight into the software – easier said than done. Our object of choice was the semicolon, which can be found in the FHP logo.

Moodboard

Moodboard

Scene 1 – Bubbles: The first scene begins with a random growth of organically appearing bubbles on the surface of the semicolon.

Scene 2 – Dissolve: Subsequently, the shell dissolves into particles that drift away in a cloud.

Scene 3 – Destruction: The core exposed beneath eventually falls to the ground and is destroyed in the process. The moment when the material breaks apart upon impact is dramatically portrayed with super close-ups.

Preparation

Preparation

Paper prototypes, screen flow, agenda for user testing

Problems

Problems

faulty import, long render time, low render quality in the Apprentice version, complicated export to C4D

faulty import, long render time, low render quality in the Apprentice version, complicated export to C4D

Only after several attempts could the vector file of the semicolon be successfully imported and extruded in Houdini. The subsequent processing of the nodes to create the basic animations took longer than planned. Considering the rendering time, it was a tough decision not to continue with scene 3.

Outlook

Outlook

The focus remains on C4D and AE, nevertheless valuable experience.

The focus remains on C4D and AE, nevertheless valuable experience.

Since the Apprentice version of Houdini only renders in 720p and Mantra takes an extremely long time for animations, the final rendering had to be done in Cinema 4D. This time we encountered another problem. Houdini does not allow exporting to Cinema 4D in this version. Fortunately, with the help of orbolt.com and Julian, we were able to accomplish it. In Cinema, the necessary textures, lights, and camera settings were finalized.

Animation

Animation

Final Rendering

Final Rendering

It requires much more training time in Houdini for us, which is currently better invested in Cinema 4D and After Effects. Both the learning curve and the purpose do not justify continuing to pursue Houdini for the time being. However, it was a great experience to broaden our horizons and now have Houdini in our back pocket for when an opportunity arises to try the tool in a new context. At this point, many thanks once again to Julian for his constant willingness and support.

© Marius Claßen, 2025

Traveling from Potsdam/Berlin around the world.

© Marius Claßen, 2025

Traveling from Potsdam/Berlin around the world.